The Brief

Verizon product teams have traditionally evaluated experiences through the lens of business-goal-oriented initiatives, working to address opportunities and pain points in isolated and highly matrixed segments (e.g., “digital phone upgrade” and “retail phone upgrade” are handled by separate teams). Siloed insights and inconsistent ways of evaluating experience across teams were leading to gaps in the customer’s experience with the company and its products.

As the first member of the Strategic Initiatives team, I was tasked with running a pilot to explore the potential opportunities in shifting from an initiative-driven model to a “customer-intent-driven” model, creating a proof-of-concept service design blueprint and recommending updates to established “ways of working” to help enable a shift to customer-intent-based workflows.

Our Hypothesis

Customers judge their experience of fulfilling an intent with Verizon based on their perception of the holistic journey. If we don’t view experiences the way customers do - as a single, continuous goal - we cannot truly measure if those experiences are successful.

Building intent-based service design blueprints that reflect the customer’s true end-to-end experience across channels and journey silos will provide working teams with the critical knowledge, context, and insights they lack today, enabling them to collaborate more efficiently and produce more cohesive experiences for end users.

Project Logistics

  • Role: Lead Experience Designer/Service Designer

  • Timeline: Oct. 2024 - Jan. 2025

  • Team: myself, a Senior III designer, and a CX Experience Manager

  • Steering Committee: SVP of CX, Director of CX Strategy, Senior Director of CX Insights, VP of UX, Senior Director of UX, AVP of Experience Management, Senior Director of Experience Management

  • Skills Required: service design blueprinting, customer journey mapping, systems thinking, analysis, collaboration, executive storytelling.

  • Tools Used: Lucidchart, FigJam, Figma.

Pilot Goals

  1. Create Verizon’s first-ever Customer Intents blueprint.

  2. Explore how a Customer Intents approach might increase customer centricity by evaluating processes from a customer POV.

  3. Determine how the standardization of Customer Intent methods and tools might improve scalability for evaluation best practices across CXO teams.

  4. Identify how the incorporation of the Service Designer role might improve current ways of working.

Deliverables

Team leadership had previously curated a list of ~70 unique “customer intents” based on deep analysis of existing research. Given the topic's meatiness and our top-priority business goals, we were assigned to run the pilot focused on the “Get a New Phone” intent.

  1. Proof-of-concept Service Design Blueprint detailing the Get a New Phone intent experience.

  2. A POV of how we might measure the “health” of a customer intent.

  3. Evaluation of the customer intent blueprinting process with recommendations for best-practice methods & vocabulary.

  4. Recommendations for a collaboration model between Experience Management and Experience Design teams.

Clarifying the Ask

The initial ask was high-level and ambiguous. We documented a set of guiding questions and worked with leadership to align on an official project charter.

A clearer understanding of the scope helped the team to communicate our goals and needs to partners clearly. We were able to create an accurate project calendar with key milestones, start documenting questions about user behavior for research, and begin building a stakeholder & SME map.

Q: Who are the primary actors?
A: Existing account owners who are upgrading their phone.

Q: Which channels will be represented?
A: Omnichannel - digital, retail, assisted (ACSS, OMNI, etc.)

Q: Who will be the primary users of the service blueprints?
A: For the short term, the primary audience will be the touchpoint design teams.

A clearer understanding of the scope helped the team communicate our goals and needs to partners clearly. We were able to create an accurate project calendar with key milestones, start documenting research questions about user behavior, and begin building a stakeholder & SME map.

Creating a stakeholder map for this project was no simple task due to the highly matrixed nature of our teams. We estimated that there were more than 50 individuals we might need to consult to get insight into the complete end-to-end experience.

Q: Which use cases are included?
A: Upgrading a mobile device

Q: Which use cases are excluded?
A: Adding a line, replacing a broken phone, switching phone companies, and changing phone plans alone.

Q: When does this intent start and end?
A: From the moment a customer discovers the need for a new phone to the moment they enter steady-state monthly billing.

Making the Proof-of-Concept Blueprint

Iterative Mapping

With the understanding that jumping straight into contextual interviews with SME’s would not be efficient, the team decided to start with some desk research. We asked our design and architecture partners for each touchpoint to provide the most up-to-date design artifacts (Figma files, journey maps, etc) to help us understand the end-to-end journey structure at a high level. Then we asked our research partners to gather and share any relevant past studies that could provide insight into the emotional and behavioral aspects of the end-to-end journey.

I created a short project introduction deck to help partner teams understand our ask and build trust quickly, which we would share at the beginning of each engagement.

After a few weeks and multiple rounds of questions, we were able to start constructing a skeleton blueprint called a “planning matrix”. We used it to compile all the information we gathered before crafting a more polished, streamlined blueprint.

Learning about the user flows in each channel, we saw that the customer would have to take different actions based on the channel (i.e., retail customers wouldn’t be offered to add a perk to their order because the rep would be focused on closing the sale, whereas a customer shopping in digital would have to engage or skip the perks offer ) and that some phases of a flow could be optional (i.e., customers could skip the option to trade in their old phone for credit).

Our goal was for the blueprint to tell a single story of what the common customer actually looks like - which channels they prefer, when they change channels, where they go next, etc. We were not able to access behavioral analytics, but I documented the benefits of data integration in future maps and escalated my idea to leadership.

To work around this gap, I manually listed the customer actions that could occur in each channel, then analyzed the similarities and differences of each flow, and created a few iterations of possible structure for review with the wider team. Because intent-based service blueprinting was an entirely new way of documenting and visualizing experience, the working team met often to share information, align, and iterate as we learned from our early experimentation.

Validating with SME’s and Customers

To continue validating and refining our draft blueprint, we consulted SME’s from each phase area and continued iterating the map. Concurrently, I worked with our customer research partners to plan and execute a lean exploratory study to layer in direct customer feedback about the holistic journey.

Our researcher provided a readout to the team, and ultimately the outputs of this activity provided us with…

  • Insight into how the customer defines what their “end-to-end” looks like

  • Language that customers actually use to label phases and describe sentiments

  • Prioritization of the most painful and most delightful areas of experience within the broader E2E context

  • Previously missing information about what happens in the “cracks” between our silos

We incorporated the new insights into the blueprint, and continued building the story.

Measuring the E2E Experience

A key part of our deliverables was to consider how quantification of experience quality might help working teams to understand the big picture quickly. As the blueprint evolved, we began working closely with our partners in Customer Insights and CX Strategy, who were responsible for gathering and analyzing behavioral analytics through a business lens. They would help us understand how we might measure “customer intent health” - or how well Verizon is enabling the fulfillment of an intent. Having a “prototype” blueprint gave us a realistic, tangible anchor for these discussions.

The Customer Insights team was working on a concurrent project to develop a modular metrics ecosystem, so we needed to consider how Customer Intent Health metrics might fit into the bigger picture - understanding where data comes from, how it’s used & shared between systems, how it might be interpreted by different teams, etc.

This was a particularly high-complexity aspect of the project. UX acted as a thought partner on the strategic vision.

Ultimately, the metrics ecosystem work was a much longer-term initiative and the Customer Insights team was hesitant to start building out and testing real-time Customer Intents Health metrics until the broader system was ready.

The team established some great foundational thinking on the subject, but needed to continue moving forward with our blueprint proof-of-concept showing experience health evaluation metrics so that leadership could understand our intended direction. In preparing to present our work to leadership, I updated our blueprint template to include rows dedicated to phase health and an overall health score using dummy data.

Final Milestone: Steering Committee Review

The team prepared to wrap up the pilot, working together to create an executive readout of our learnings, insights, and deliverables. We handed off a deck that neatly illustrated…

  1. A digestible proof of concept of the Get a New Phone customer intent blueprint.

  2. Metrics Ecosystem insights and intent health next-step recommendations.

  3. A UI template and documented blueprinting process, enabling faster blueprint development.

  4. A proposed working model for Experience Managers and Service Designers (created through conversational alignment, visualized by UX).

What’s happened after the pilot?

Knowing that the blueprint was a living artifact that would become dated quickly without consistent upkeep and that our original idea might not scale, the team decided to focus on creating a few more intent blueprints so that we could refine and standardize our process and artifacts.

Steering Committee leadership used a large-scale printer to make physical copies of the first few blueprints to tape up around the offices, asking various people in the Basking Ridge and New York offices to weigh in on the presentation of the customer intent idea.

We used the Get a New Phone blueprint to workshop discovery and ideation phases with 10+ product teams, learning how product teams would actually use these kinds of artifacts in real time and documenting insights on an ongoing basis.

Since this pilot wrapped, great progress has been made and lots of change has happened. Multiple reorgs ultimately dissolved the founding Customer Intents team structure, though the Customer Intents framework has been referenced and leveraged in company-wide transformation initiatives since.